A case for good gaming | February 4, 2011 | Palo Alto Weekly | Palo Alto Online |

Palo Alto Weekly

- February 4, 2011

A case for good gaming

Palo Alto researcher argues that video and computer games can lead to sweeping societal change

by Rebecca Wallace

"Reality is Broken: Why Games Make Us Better and How They Can Change the World," by Jane McGonigal; The Penguin Press, New York; 388 pp.; $26.95

This story contains 1181 words.

Stories older than 90 days are available only to subscribing members. Please help sustain quality local journalism by becoming a subscribing member today.

If you are already a subscriber, please log in so you can continue to enjoy unlimited access to stories and archives. Subscriptions start at $5 per month and may be cancelled at any time.

Log in     Subscribe


Sorry, but further commenting on this topic has been closed.