A case for good gaming | February 4, 2011 | Palo Alto Weekly | Palo Alto Online |

Palo Alto Weekly

- February 4, 2011

A case for good gaming

Palo Alto researcher argues that video and computer games can lead to sweeping societal change

by Rebecca Wallace

"Reality is Broken: Why Games Make Us Better and How They Can Change the World," by Jane McGonigal; The Penguin Press, New York; 388 pp.; $26.95

This story contains 1181 words.

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